Millicent’s Wonderlandscapes 01 >>


Wonderlandscape 01 explores notions of sculptural design. Allowing for the physical act of sculpture to determine the landform and the virtual presence an environment can adhere to. I used Blenders sculpting tools to drive the design process allowing for the procedural limitations of digital sculpting to become the main facet of the aesthetic presence as well as the form the environment entails. 

Character design and sculpting allowed me to create a narrative in which the characters (Tree persona speaking to the Alien-like character) were synthesized into and amongst the terrain. 

The virtual environment re-imagines how one can exist freely in a space designed and fabricated purely for them. Queer themes of agency and self-autonomy allow for the user’s environment to grow and yield a part of them within virtual space ».








Milicent Ghosh                                         
Available on Request  CV + Portfolio

Graduate Architect Animation
Computation Design Game Design

Procedural Design VR / AR / MR