Milicent Ghosh
My main areas of inquiry push me in many different directions. I am interested in how non-binary theory influences and manifests within digital and virtual environments, how new software and technology can be utilized in a more inclusive, less pragmatic way and how interaction and immersive environments can be translated within different, contrasting mediums.
These notions often manifest through visual narrative, world-building, and autonomous relationships within virtual spaces; developing and reimagining utopian ideals so that the world can better support a transition towards cleaner, safer, and more inclusive ways of existence.
These notions often manifest through visual narrative, world-building, and autonomous relationships within virtual spaces; developing and reimagining utopian ideals so that the world can better support a transition towards cleaner, safer, and more inclusive ways of existence.
Being Alone - Wiri Donna
In this piece of work, I created a music video for Wellington-based musician Wiri Donna. The video is an interactive and immersive environment that speaks to the notions of her latest EP Release ‘Being Alone’
You can find the full music video here: https://www.youtube.com/watch?v=edftQJbh-A0
The music video was the perfect opportunity to test a non-binary rationale through a unique generative design process. I focused on how a virtual world might look and feel if Wiri Donna had full autonomy of her surroundings. This project acted as an influential development piece within my thesis studies, as it spoke to the notions of unlearning the way we interact with virtual spaces, through the conceptual framework of Wiri Donna's music. ‘Into the Maw: a domain beyond’ explores how a Non-Binary entity inhabits code-space.
A Cyber-Non-Binary existence is often expressed behind the closed doors of social and architectural landscapes. It relies merely on the self-autonomy and agency that cyberspace and digital existence provides. We cannot change how existing software computes, but we can change how we use it. Treating a binary-coded system (in this case, Blender) as a 3-dimensional object, offered a new lens to explore the formal and spatial facets of video production. Set design, texturing, lighting, and filming takes on new capabilities within virtual space.
Within the music video, viewers can experience a world generated by experience and emotive parameters. Wiri Donna's world suggests sanctum within alternate platforms of existence, a platform where a non-binary entity prevails through the design and construction of virtual world existence, providing a means to explore, experiment, and express oneself freely
Contributors
Bianca Bailey
Sophie Forsyth
Maeve O’Connell
Jessica Soderberg
You can find the full music video here: https://www.youtube.com/watch?v=edftQJbh-A0
The music video was the perfect opportunity to test a non-binary rationale through a unique generative design process. I focused on how a virtual world might look and feel if Wiri Donna had full autonomy of her surroundings. This project acted as an influential development piece within my thesis studies, as it spoke to the notions of unlearning the way we interact with virtual spaces, through the conceptual framework of Wiri Donna's music. ‘Into the Maw: a domain beyond’ explores how a Non-Binary entity inhabits code-space.
A Cyber-Non-Binary existence is often expressed behind the closed doors of social and architectural landscapes. It relies merely on the self-autonomy and agency that cyberspace and digital existence provides. We cannot change how existing software computes, but we can change how we use it. Treating a binary-coded system (in this case, Blender) as a 3-dimensional object, offered a new lens to explore the formal and spatial facets of video production. Set design, texturing, lighting, and filming takes on new capabilities within virtual space.
Within the music video, viewers can experience a world generated by experience and emotive parameters. Wiri Donna's world suggests sanctum within alternate platforms of existence, a platform where a non-binary entity prevails through the design and construction of virtual world existence, providing a means to explore, experiment, and express oneself freely
Contributors
Bianca Bailey
Sophie Forsyth
Maeve O’Connell
Jessica Soderberg
Into the Maw : A Domain Beyond
Masters of Architectural Studies Thesis (WIP)
If I were to exist in a space disassembled from reality, these are the things I’d bring with me…
Experimenting with code space offers an open-source domain in which the hegemonic barriers of our physical reality can be transgressed. Experimenting with the code space offers an open-source domain in which the hegemonic barriers of our physical reality can be transgressed. A Cyber-Non-Binary existence is often expressed behind the closed doors of social and architectural landscapes. It relies merely on the self-autonomy and agency that cyberspace and digital existence provide.
Understanding the interrelationship between sexuality and code/space provides a new domain for discourse through normative regulation and transgression. Creating an experience in which users can experience code/space away from predetermined binary code allows for new experimentation and opportunities to explore the behaviors and parameters of humanness and societal-political structures. These coded interactions and experiences can provide a way to assess the behavior of a normative procedural simulation alongside a non-binary rationale.
MArch (Prof) Victoria University of Wellington
Thesis Supervisor - Tane Moleta
Millicent’s Wonderlandscapes 01 >>
Wonderlandscape 01 explores notions of sculptural design. Allowing for the physical act of sculpture to determine the landform and the virtual presence an environment can adhere to. I used Blenders sculpting tools to drive the design process allowing for the procedural limitations of digital sculpting to become the main facet of the aesthetic presence as well as the form the environment entails.
Character design and sculpting allowed me to create a narrative in which the characters (Tree persona speaking to the Alien-like character) were synthesized into and amongst the terrain.
The virtual environment re-imagines how one can exist freely in a space designed and fabricated purely for them. Queer themes of agency and self-autonomy allow for the user’s environment to grow and yield a part of them within virtual space ».